Create An App and Earn Money

Create An App and Earn Money

The first thing you need is a piece of paper, some ink, scissors, or whatever your crafty self-teacher or teacher suggests. After that comes a computer, a cell phone with Wi-Fi, and a small screen that allows you to watch YouTube videos, play games on your smartphone, etc. In this post, we’re going to focus for a while on what happens once you have all those things. We’re going to use our app to make an online bank account and give you $100 in cryptocurrency every Monday, Tuesday, and Thursday. Every Friday we will transfer these funds into fiat currency and keep the rest in crypto wallets somewhere safe.


The plan is to get to work on Monday morning so I could be ready to work on Wednesday afternoon, so I can start working again by 11:30 am on Saturday. To do this we need an application called “Sketch Up Academy”. That means taking a piece of paper, cutting it up into squares, and putting them together in lots of combinations to see if they make any sort of shape. You can even cut out squares when you don’t like something because you can change it later. Once those pieces of squares turn into a rectangle or square pyramid, the program will show you how many pieces of squares you just created and what direction they all go towards. If none, then you can choose one piece and move them inwards to make another square one (so on). In addition to making squares, there are several other cool tools you can use to help you learn how to code. First of all, you can download Python which has lots of awesome libraries for programming languages such as web servers, JAVA, C#. Then you can visit the official website for Sketchup Academy called www.sketchyupacademy.com or sketch up.org which means you can find information about where I found this tutorial and everything to do to build a simple software application. At last, you can read this book too which contains tips about building Webelo and NodeJS applications.
You can also go to Google, type in "Create An App" into the search bar at the top left, and click on the down arrow to bring up suggestions. Below you can even find tutorials for creating Android apps. For example, look at the tutorials listed on their own page. You can also check out reviews from developers on forums such as Stack Overflow, GitHub, Reddit, and Microsoft Developer Forums as well as Facebook User Groups and YouTube Videos. There will probably be others on Medium as well, but here I’ve chosen to highlight only tutorials written by people who go through this journey themselves. They have put their own personal experience on these tutorials and I have tried to include as much information as possible from people who have gone through the process of developing something useful for a company or even someone who just wants to keep busy during a lockdown.

There are three ways in which you can learn to code to build your first iOS app:

Learn how to build iOS apps in Swift. Learn how to build iOS apps in Objective-C. Learn how to develop apps using XCode or Annoys
So, let’s jump straight into the practical part of the project.
Create An App and Earn Money

Create An App and Earn Money

I’m going to make two separate apps (one is iOS and one is Android) and I’m going to name them both after Apple Inc and Sony music respectively. Just as there are various products from different companies that come to life in the course of development, so, too, will my apps. The next step is to write code for each of the three platforms and the final product will be a cross-platform app for both iOS and Android. Not all the features of my iOS and Android app need to be identical, but at least I think they should be as similar as possible. This is the best way to avoid differences between operating systems which can add hundreds of thousands of dollars in overhead.
I am going to start the project with a blank canvas. A good place to start would be on my laptop, but I want to have my iPad open as well. So, I take my tablet and run the following commands: I create a new folder under my working directory and call it “Wapp”. Inside we have the file sketches-app. swift module. A. My folder now looks more beautiful than before! But how does it actually work? Well, for starters, we need to import our main classes from the initial module of the app. When we have written these imports, we will need to configure our project. Let’s first load the resources of the app using these static files. Next, we need to define a couple of attributes to keep track of what is currently happening within the app. For example, in this case, you will have access to the camera. We could add another static property that stores the current state of the camera. Another attribute we can add would be the size attribute, which is going to store whether the image in question is a live photo or a static image. The third attribute we need to create would be the one with the value true. Whenever the picture comes in the app I want it to return something from the library that contains the image. I will assume, for example, that I’m uploading photos to the app and that I want to see if the user likes the photos. In this way, the picture would be saved in storage so I can easily view them and perhaps edit them later. In this case, you can even see the name of the photo and if they are thumbs up or thumbs down on the front of the frame. Finally, you have to set up the activity observer as well. It helps to keep track of how long the device is being used and for what duration. Here’s the code to create the observer: You must add this event listener in your Activity Listen to View Controller to keep track of events outside the scope of the View Controller. Also, you will have to add additional logic which will allow you to decide when to stop monitoring the camera and wait for the device to finish downloading photos (if the device completes, otherwise the operation will continue indefinitely until you save the last downloaded images to disk for the backup option). There are a bunch of settings available in this project that will help you learn how to control the camera and also keep track of the length of time the device is still on battery and how big the screen is. The default setting is 15 percent but you can improve it or not. One way to do that is to increase the power consumed and keep a constant reminder that you will always lose connection for every hour that the device stays charged. However, I rarely ever use batteries at 8 percent so this won’t affect me, whereas, some devices are less stable at 20 percent so having a system that makes sure it never gets low on battery will mean fewer headaches for me. Another option is to disable the camera altogether, but again, not all devices are equally stable on the same level.
To sum up, what happened so far, you can say thanks to the amazing SketchUp Academy. Thanks to Steve Jobs who saw potential in writing codes using computers which made him rich and famous and also gave back to society our great foresight which enabled us to make new inventions that changed the world forever. This project is not easy, however, especially because we still haven’t built our MVP yet. On the other hand, we managed to build a lot of widgets that were very important for us to keep track of. We have a nice little graphic interface but we need to learn how to make our project more attractive for most users in terms of design, functionality, and speed.